OH NO! THE NUCLEAR REACTOR JUST BLEW!
RUN!!!!Hmm... my geek is showing.

Pretty fun. I'm rather happy with my improvement last year.
Here's the raw render:
[link] All the rest was done in After Effects. Amazing what you can do with a ZDepth and velocity pass...
Tools: 3DS Max 2011, Realflow 2012, After Effects CS5.5, VRay 2.0, Rayfire, Optical Flares, Frischluft DOF
Realflow sim time: 30 minutes
Render time: 10 minutes
Feedback, anyone?
In God we trust.
Hey, is that game any good? It looks fun.
The only thing I'd recommend is sticking a meshsmooth or turbosmooth modifier over the mesh before rendering. That adds some subdivisions, making the fluid look much better.